Master of Fine Arts in Art - Studio Art (Sculpture / 4D)

加州州立大学长滩分校

US

QS排名:

  • 学历文凭

    Masters Degree

  • 专业院系

    美术和工作室艺术

  • 开学时间

  • 课程时长

  • 课程学费

    汇率提示

国际学生入学条件

The School of Art requires a minimum GPA of 3.0 in upper-division (junior and senior level) art prerequisite units.
Specifically, a student shall at the time of enrollment:
Have completed a four-year college course of study and hold an acceptable baccalaureate degree from an institution accredited by a regional accrediting association, or shall have completed equivalent academic preparation as determined by appropriate university authorities,
Be in good academic standing at the last college or university attended,
Have earned a grade point average of at least 2.5 on the last degree completed by the candidate or have attained a grade point average of at least 2.5 (A=4.0) in the last 60 semester (90 quarter) units attempted, and
Satisfactorily meet the professional, personal, scholastic, and other standards for graduate study, including qualifying examinations, as appropriate university authorities may prescribe. In unusual circumstances, a university may make exceptions to these criteria.
The School of Art prefers, but does not require, that Studio Art applicants have undergraduate degrees in Art. Application to our graduate programs is competitive and most applicants to the studio programs will have an undergraduate degree in Art, many with a BFA in their chosen media. For Studio Art admissions, the part of the application that is given the most weight is the portfolio of work.
IELTS - 6.5
TOEFL Internet-based (iBT) - 80
TOEFL Paper-based - 550
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IDP—雅思考试联合主办方

雅思考试总分

6.5

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  • 雅思总分:6.5
  • 托福网考总分:80
  • 托福笔试总分:550
  • 其他语言考试:Pearson Test of English - 58
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课程简介

The Sculpture Program at CSULB features a state-of-the-art 3D digital printing and CNC lab, a full woodshop, an expansive welding and metal working area and dedicated metal casting and mold making facilities. Sculpture was also the first program in the School of Art to introduce both video art and 3D digital curriculum, and the Sculpture Program also continues to maintain one of the few remaining active art foundries to be found at universities in Southern California. This range of capabilities within the Sculpture Program - from among the oldest and, in instances, most traditional of practices, to among the newest of media - defines the nature of this program.<br><br>The Sculpture program is focused on the expanded field and is not just a program defined by a singular material or craft tradition. Students are encouraged to explore a wide range of approaches to making, pushing the boundaries of 3D and 4D. Sculpture offers a breadth of opportunities to explore technical, experimental and conceptual approaches to sculpture including courses dedicated to mold making, casting, welding and wood working methods, video, and sound, installation and kinetics and electronics, performance, participatory, and relational practices. In recent years, we have made significant expansions to our digital lab and course offerings, encompassing classes in digital fabrication, kinetics and electronics. Through these activities, students develop their knowledge and a rigorous practice embedded within the field of contemporary sculpture and related practices, delving into multiple contexts.
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