PhD in Immersive Culture and International Heritage
  • 学历文凭

    Ph.D.

  • 专业院系

    其他社会文化

  • 开学时间

  • 课程时长

  • 课程学费

    汇率提示

国际学生入学条件

A minimum of a 2-1 first degree in a relevant discipline subject area with a minimum 60 percent mark in the project element or equivalent with a minimum 60 percent overall module average.
In the event of a first degree classification of less than 2-1 a Masters Degree in a relevant subject area will be considered as an equivalent.
The Masters must have been attained with minimum overall marks at merit level 60 percent In addition the dissertation or equivalent element in the Masters must also have been attained with a minimum mark of merit level 60 percent.
Or higher where stipulated against a specific opportunity.
At the point of application international applicants are required to demonstrate their English language proficiency through the attainment of or booking of an approved English language test The tests accepted for admission to a research degree at Coventry University are.
IELTS Academic IELTS for UKVI Academic demonstrating an overall score of 7.0 or above with a minimum of 6.5 in each of the four sections.
TOEFL iBT TOEFL iBT Special Home Edition Online demonstrating an overall score of 95 or higher with no section below 21.
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雅思考试总分

7.0

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  • 雅思总分:7
  • 托福网考总分:0
  • 托福笔试总分:0
  • 其他语言考试:NA
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课程简介

The CPC examines how extended reality technologies (AR/VR/360) offer new immersive ways of presenting and preserving cultural archives, collections, objects and artefacts. Incorporating methods from computing (e.g. AI and machine learning) into the humanities, we explore how new postdigital media technologies can help us to interpret cultural heritage while democratising the creative industries. Our work contributes to the development of interactive archives and multimedia museum exhibits that can help cultural institutions manage their collections while enabling publics to creatively engage with their cultural heritage - but also challenge dominant narratives through their remixing of personal stories and archives.<br><br>Our investigation into immersive culture includes playful and gameful design practices for creating engaging, contextualised, and meaningful experiences on various mediums. Games and gameplay are increasingly, if not fully, embedded in our everyday lives. The wide reach of games in all their varieties does not discriminate, opening up opportunities for their design aspects to be embedded into mediums for communicating serious messages, affecting emotions in engaging stories and environments, and changing attitudes and behaviours in the process.
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601

数据源:泰晤士高等教育世界大学排名

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