媒体,技术和娱乐美术硕士
Master of Fine Arts in Media, Technology and Entertainment

佛罗里达大西洋大学 - Navitas USA

US

QS排名:

  • 学历文凭

    Masters Degree

  • 专业院系

    数字通信与多媒体

  • 开学时间

  • 课程时长

  • 课程学费

    汇率提示

国际学生入学条件

Applicants to the M.F.A. are drawn from a range of fields and should have an undergraduate degree in computer animation, new media, information technology, media arts, computer science and engineering, or a related discipline.
A baccalaureate degree from an accredited institution. Applicants will be drawn from a range of fields and should have an undergraduate degree in computer animation, new media, information technology, media arts, computer science and engineering, or a related discipline.
The admission standard is an undergraduate degree (B.A., B.F.A., or B.S.) in a related discipline with a 3.0 GPA.
A combined score of 1000 or higher on the verbal and quantitative sections of the GRE (Graduate Record Exam). A minimum of 4.0 on the analytical writing section of the GRE is also required. Test scores follow the general admission standards set by the Graduate College. Departure from these standards will be considered based on excellence in the portfolio review.
In addition to a completed online application form submitted to the Graduate College, the applicant must submit items 5 thru 9 to:
Florida Atlantic University, Davie Campus, ATTN: Francis X. McAfee, LA 418, 3200 College Avenue, Davie, FL 33314.
500-word personal statement. The personal statement should articulate the applicant’s areas of interest and compatibility of those interests with the M.F.A. program. The personal statement is an opportunity for the student to express his/her background and interest in the degree program, the statement will be read by the faculty panel as a measure of creativity, self-awareness and vision.
Writing sample. The writing sample is used to demonstrate the candidate's imagination, the candidate must describe an interactive media experience that has inspired him/her to enter the field, outlining the specific qualities that made the experience meaningful.
Portfolio list. The portfolio list is a record of the applicant’s creative material, it should include a concise description of each project, the month and year of completion, and the applicant’s creative role and the purpose of the project. The material should give an idea of the range and depth of the candidate’s creative ability, and formal recognition such as awards, publication, jobs and exhibitions, should be noted. When listing creative materials prepared for a class or publication, the name of the institution or the publication should be included.
Creative work sample. The creative work sample is the one item that represents the candidate’s best or most relevant work.
Letters of recommendation. A minimum of three letters of recommendation from a variety of sources are required, these may be from teachers and industry supervisors.
Transcripts: Submit official transcripts in sealed envelopes from all schools attended.
Non-native speakers of English must provide evidence of proficiency in English from: Test of English as a Foreign Language (TOEFL) or International English Language Testing System (IELTS). The minimum university requirement for TOEFL is 500 (Paper-Based Test) and 61 (Internet Based Test). The minimum university requirement for IELTS is a band score of 6.0.
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IDP—雅思考试联合主办方

雅思考试总分

6.0

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  • 雅思总分:6
  • 托福网考总分:61
  • 托福笔试总分:500
  • 其他语言考试:NA
CRICOS代码:
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课程简介

传播与多媒体研究学院的美术硕士课程是与计算机与电气工程学系和计算机科学系合作提供的跨学科学位。该学位将电影,视频,交互式媒体和计算机动画学院与计算机科学和工程学院结合在一起,为研究生提供了创新的数字娱乐方法,这些方法扩展了创意和科学领域。挑战学生在艺术,科学和工业方面的思考:电影和视频制作,视频游戏,基于网络的交互式媒体和移动媒体中的数字媒体实践的创新形式,用于媒体制作的新流水线模型,例如用于3D处理的电影和游戏开发,实际应用,例如界面设计,硬件和软件,增强的内容交付和无处不在的计算。
The Master of Fine Arts program in the School of Communication and Multimedia Studies is an interdisciplinary degree offered in collaboration with the Department of Computer & Electrical Engineering and Computer Science. The degree combines film, video, interactive media and computer animation faculty with computer science and engineering faculty, with the aim of fostering in our graduate students innovative approaches to digital entertainment that stretch creative and scientific boundaries. Students are challenged to think in artistic, scientific and industrial terms about: 1) innovative forms of digital media practice within film and video production, video gaming, web-based interactive media and mobile media, 2) new pipeline models for media production, such as 3D processing for film and game development and physics-based medical and scientific visualization, 3) practical applications, such as interface design, hardware and software, enhanced content delivery and ubiquitous computing.
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