Bachelor of Fine Arts: Animation and Interactive Media

马萨诸塞州洛厄尔大学 - Navitas USA

US

QS排名:

  • 学历文凭

    Bachelor Degree

  • 专业院系

    动画和特效

  • 开学时间

  • 课程时长

  • 课程学费

    汇率提示

国际学生入学条件

You are considered a freshman if you have not taken any post-secondary/college coursework. Your application should include your high school or secondary school records, including results from culminating or leaving examinations. Scores from the Scholastic Aptitude Test (SAT) of the College Entrance Examination Board (CEEB) or the American College Test (ACT) will be required, along with an essay and a letter of recommendation. The university requires a minimum TOEFL score of 550 on the paper version of the test, 213 on the computer-based version or a 79-80 on the internet-based version. IELTS minimum score: 6.5.
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IDP—雅思考试联合主办方

雅思考试总分

6.5

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  • 雅思总分:6.5
  • 托福网考总分:79
  • 托福笔试总分:550
  • 其他语言考试:Freshman applicants may waive the TOEFL, IELTS exam if their secondary institution provides written verification that the means of instruction is in English, they are enrolled in an IB curriculum, attend an American School or enrolled in a curriculum that leads to Cambridge International Examinations: IGCSE/O-Level and GCE/A level exam.
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课程简介

Through a diligent sequence of core courses (degree pathway), students are introduced to the language of several disciplines and various fields of studies in Transmedia Arts. Whether they focus on web design, animation or interactive media, UML students will greatly benefit from this concentration, which covers a wide variety of skills including visual imagery, critical thinking, problem solving, and new technology methodologies.<br><br>Animation and Interactive Media are vibrant and rapidly evolving fields of cultural production. Both of these disciplines play key roles in art (video, installation, net art, etc.), design (user experience, interaction), entertainment (films, games), and communication and journalism (infographics and data visualization). Animation and Interactive Media are two sides of the same coin: the former focusing on time-based narratives and emotional communication and the later involving user feedback and affect. Combining the two disciplines will make each practice stronger and prepare students to become animators, game designers, communicators, and artists.
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